![]() ![]() Then you can change the dummy property to the name of the property you want to change. On the object graph, you need to add a dummy item called "Dummy" to the group that contains the object you want to move. For example, if you had a Player object that was parented to two other objects, you could do this: You can get around this by adding a dummy property to the object graph. Since the changes to the graph have been removed, it no longer notices that anything is different. When the physics engine is calculating its collision, it checks the entire graph for differences, not just the parts that it's currently calculating. Once you've moved the contents of a group around, however, you can no longer access them in the graph by the same name. Note that anything that's held in an object graph is kept in sync with that object graph, so whenever you edit one property, it's automatically reflected in the graph. ![]() ![]() I think the problem is in the databinding of the group. I tried to "downgrade" it from A8 to A5 and then to A3, it did not work. PhysX Plugin For Gamestudio A8 Patch With Serial Key Free ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |